Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 121 days ago
7 / 4 / 2
K / D / A
47.4%
Kill participation
932.8
Damage / min
13,438g
495.3 gold / min
32
12 placed · 4 cleared
291
10.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynazo ga tokete#yuku
Rumble · Top
2 / 2 / 6
22.2% KP
19,817
19.7% share
10,495g
222 CS · 8.2/m
Wakuwa#Wak
Skarner · Jungle
4 / 1 / 12
44.4% KP
14,812
14.8% share
11,917g
216 CS · 8/m
Miralis Funesto#MH3U
Gwen · Mid
11 / 6 / 2
36.1% KP
23,266
23.2% share
15,295g
195 CS · 7.2/m
Omni#OPLY
Zeri · ADC
17 / 7 / 7
66.7% KP
35,722
35.6% share
18,052g
291 CS · 10.7/m
Infinity#5365
Lulu · Support
2 / 3 / 23
69.4% KP
6,797
6.8% share
9,183g
25 CS · 0.9/m
Red side
DefeatCaucha#148
Riven · Top
2 / 4 / 3
26.3% KP
7,238
9.6% share
10,597g
211 CS · 7.8/m
Xfioramaster18#lockd
Fiora · Jungle
1 / 8 / 3
21.1% KP
8,876
11.8% share
8,726g
152 CS · 5.6/m
J1HUIV#000
Azir · Mid
7 / 4 / 2
47.4% KP
25,310
33.7% share
13,438g
291 CS · 10.7/m
Husum#EUW
Swain · ADC
6 / 11 / 8
73.7% KP
21,885
29.1% share
12,213g
168 CS · 6.2/m
TWTV OnlySpatula#999
Zilean · Support
3 / 9 / 11
73.7% KP
11,819
15.7% share
8,544g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
