Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 119 days ago
13 / 4 / 8
K / D / A
63.6%
Kill participation
1,503.5
Damage / min
12,973g
596.5 gold / min
26
9 placed · 1 cleared
205
9.4 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ1HUIV#000
Jayce · Top
13 / 4 / 8
63.6% KP
32,701
40.7% share
12,973g
205 CS · 9.4/m
KAATAKURI#BBB
Aatrox · Jungle
5 / 1 / 5
30.3% KP
9,579
11.9% share
10,246g
199 CS · 9.1/m
Crocomux#EUW
Lux · Mid
6 / 0 / 8
42.4% KP
15,541
19.3% share
11,469g
210 CS · 9.7/m
Inmaculado#Guess
Seraphine · ADC
2 / 2 / 13
45.5% KP
11,883
14.8% share
9,462g
163 CS · 7.5/m
bnz#0912
Camille · Support
7 / 3 / 11
54.5% KP
10,620
13.2% share
7,484g
19 CS · 0.9/m
Red side
Defeatzng zng zng#11111
Quinn · Top
0 / 9 / 3
30% KP
8,126
16.8% share
6,123g
129 CS · 5.9/m
Skeanz#Neil
Naafiri · Jungle
5 / 4 / 2
70% KP
12,355
25.5% share
9,364g
151 CS · 6.9/m
Sung Jinwoo#12323
Sylas · Mid
0 / 7 / 3
30% KP
9,568
19.7% share
6,868g
163 CS · 7.5/m
twtv CruncyWM#WHITE
Senna · ADC
2 / 5 / 3
50% KP
8,003
16.5% share
8,252g
142 CS · 6.5/m
ttv ronaldoo#1234
Fiddlesticks · Support
3 / 8 / 3
60% KP
10,400
21.5% share
7,499g
49 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
