Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 119 days ago
3 / 7 / 5
K / D / A
57.1%
Kill participation
682.1
Damage / min
8,941g
414.6 gold / min
19
10 placed · 0 cleared
171
7.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLOCKED TF IN#6802
Gnar · Top
3 / 2 / 7
25% KP
15,520
17.4% share
10,101g
184 CS · 8.5/m
Aurelion Sol God#EUW
Nasus · Jungle
4 / 2 / 13
42.5% KP
10,068
11.3% share
9,306g
129 CS · 6/m
Hawkella#YSK
Qiyana · Mid
11 / 4 / 15
65% KP
25,940
29.1% share
9,998g
133 CS · 6.2/m
Mirrai#025
Kalista · ADC
21 / 3 / 8
72.5% KP
27,904
31.3% share
17,387g
189 CS · 8.8/m
ROSS Smarty#smt
Nautilus · Support
1 / 3 / 26
67.5% KP
9,801
11% share
8,419g
25 CS · 1.2/m
Red side
Defeatveve#7777
Irelia · Top
5 / 6 / 3
57.1% KP
16,156
26.8% share
10,710g
174 CS · 8.1/m
Sinerias#EUW
Master Yi · Jungle
3 / 8 / 3
42.9% KP
8,695
14.4% share
8,470g
126 CS · 5.8/m
J1HUIV#000
Ryze · Mid
3 / 7 / 5
57.1% KP
14,710
24.4% share
8,941g
171 CS · 7.9/m
bot#mune
Seraphine · ADC
2 / 9 / 3
35.7% KP
10,488
17.4% share
7,716g
130 CS · 6/m
twtv CruncyWM#WHITE
Zaahen · Support
1 / 10 / 7
57.1% KP
10,253
17% share
6,377g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
