Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 119 days ago
11 / 10 / 18
K / D / A
65.9%
Kill participation
1,454.4
Damage / min
17,685g
550.6 gold / min
36
16 placed · 1 cleared
289
9 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqueens gambit#kf2
Yone · Top
12 / 8 / 3
35.7% KP
33,518
23.7% share
15,913g
280 CS · 8.7/m
Wakuwa#Wak
Skarner · Jungle
5 / 5 / 14
45.2% KP
20,990
14.8% share
12,878g
220 CS · 6.9/m
YoungPuh67#Torta
LeBlanc · Mid
15 / 9 / 12
64.3% KP
35,448
25.1% share
15,101g
197 CS · 6.1/m
2Soul5Weapon#6280
Aphelios · ADC
9 / 14 / 7
38.1% KP
37,633
26.6% share
15,205g
223 CS · 6.9/m
ΚΤΕΛ Σπάρτης#23100
Thresh · Support
1 / 8 / 23
57.1% KP
13,873
9.8% share
9,303g
30 CS · 0.9/m
Red side
VictoryDiamond Dave#Stuck
Kayle · Top
17 / 6 / 12
65.9% KP
45,164
28.2% share
19,206g
282 CS · 8.8/m
chains#mcjka
Jarvan IV · Jungle
8 / 6 / 23
70.5% KP
26,708
16.7% share
14,587g
173 CS · 5.4/m
J1HUIV#000
Lissandra · Mid
11 / 10 / 18
65.9% KP
46,709
29.1% share
17,685g
289 CS · 9/m
SRAMON#GUWNO
Draven · ADC
5 / 11 / 15
45.5% KP
27,633
17.2% share
14,128g
197 CS · 6.1/m
Showkz#sika
Nautilus · Support
3 / 9 / 15
40.9% KP
14,046
8.8% share
9,446g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
