Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 118 days ago
3 / 3 / 13
K / D / A
61.5%
Kill participation
608
Damage / min
19,706g
495.5 gold / min
43
22 placed · 4 cleared
412
10.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiwanan#7596
Jayce · Top
9 / 7 / 10
52.8% KP
49,986
27.4% share
17,230g
330 CS · 8.3/m
ActuallyLetsOpen#EUW
Rek'Sai · Jungle
4 / 5 / 15
52.8% KP
24,541
13.5% share
16,163g
266 CS · 6.7/m
twitch pumptm#1070
LeBlanc · Mid
12 / 5 / 10
61.1% KP
39,165
21.5% share
16,403g
303 CS · 7.6/m
SORS EST PARATUS#VISUM
Ziggs · ADC
10 / 3 / 8
50% KP
56,132
30.8% share
22,746g
435 CS · 10.9/m
DucksInTheSea#DK1
Rell · Support
1 / 6 / 22
63.9% KP
12,377
6.8% share
11,666g
48 CS · 1.2/m
Red side
VictoryTea#2299
Vladimir · Top
5 / 7 / 8
50% KP
31,671
24.2% share
15,673g
266 CS · 6.7/m
Agurin#DND
Wukong · Jungle
4 / 9 / 4
30.8% KP
25,929
19.8% share
15,817g
272 CS · 6.8/m
J1HUIV#000
Ryze · Mid
3 / 3 / 13
61.5% KP
24,180
18.4% share
19,706g
412 CS · 10.4/m
NOT OVER#MUTED
Caitlyn · ADC
14 / 4 / 3
65.4% KP
43,135
32.9% share
24,281g
352 CS · 8.9/m
Babe Caps#EUW
Thresh · Support
0 / 13 / 9
34.6% KP
6,173
4.7% share
9,605g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
