Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 118 days ago
23 / 5 / 9
K / D / A
74.4%
Kill participation
1,212.6
Damage / min
16,315g
539 gold / min
27
17 placed · 2 cleared
195
6.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSimpli#000
Jayce · Top
5 / 8 / 5
34.5% KP
35,963
24.2% share
12,861g
249 CS · 8.2/m
donkey#boy
Lee Sin · Jungle
1 / 10 / 10
37.9% KP
12,491
8.4% share
10,610g
190 CS · 6.3/m
Michael Jackson#MJWIN
Aurora · Mid
17 / 4 / 7
82.8% KP
75,390
50.7% share
18,241g
236 CS · 7.8/m
e46 330ci#2006
Kalista · ADC
3 / 11 / 6
31% KP
17,991
12.1% share
10,884g
187 CS · 6.2/m
Kite Machine#2015
Alistar · Support
3 / 10 / 10
44.8% KP
6,898
4.6% share
8,636g
24 CS · 0.8/m
Red side
VictoryMercury#LAKEN
Nasus · Top
5 / 5 / 11
37.2% KP
15,598
13.3% share
10,154g
167 CS · 5.5/m
Agurin#DND
Wukong · Jungle
6 / 9 / 18
55.8% KP
24,720
21% share
13,507g
234 CS · 7.7/m
J1HUIV#000
Locke · Mid
23 / 5 / 9
74.4% KP
36,701
31.2% share
16,315g
195 CS · 6.4/m
SRAMON#GUWNO
Swain · ADC
5 / 3 / 24
67.4% KP
26,650
22.7% share
14,369g
231 CS · 7.6/m
Zeluis#europ
Bard · Support
4 / 7 / 25
67.4% KP
13,854
11.8% share
10,425g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
