Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 118 days ago
11 / 5 / 11
K / D / A
71%
Kill participation
1,074.4
Damage / min
17,087g
446.7 gold / min
40
17 placed · 4 cleared
276
7.2 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv gwenーnlol#zeri
Zeri · Top
16 / 4 / 7
82.1% KP
83,501
45.2% share
25,067g
412 CS · 10.8/m
Agurin#DND
Elise · Jungle
3 / 7 / 11
50% KP
29,197
15.8% share
15,593g
291 CS · 7.6/m
Annie IRL#Annie
Vladimir · Mid
2 / 8 / 8
35.7% KP
35,753
19.4% share
12,802g
254 CS · 6.6/m
faker baIIsack#0000
Ezreal · ADC
3 / 6 / 9
42.9% KP
27,617
14.9% share
14,938g
231 CS · 6/m
Cribob#EUW0
Thresh · Support
4 / 6 / 16
71.4% KP
8,696
4.7% share
11,862g
35 CS · 0.9/m
Red side
DefeatKING SUMBUL#ZYQX
Bel'Veth · Top
1 / 6 / 5
19.4% KP
7,645
5.3% share
11,681g
232 CS · 6.1/m
Xagog#LoL
Naafiri · Jungle
8 / 6 / 12
64.5% KP
37,011
25.6% share
15,899g
243 CS · 6.4/m
J1HUIV#000
Locke · Mid
11 / 5 / 11
71% KP
41,096
28.5% share
17,087g
276 CS · 7.2/m
PoEs tk#EUW
Riven · ADC
10 / 3 / 11
67.7% KP
42,859
29.7% share
22,185g
357 CS · 9.3/m
LiL TommyG#EUW
Bard · Support
1 / 8 / 19
64.5% KP
15,825
11% share
11,072g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
