Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 118 days ago
8 / 10 / 10
K / D / A
50%
Kill participation
576.1
Damage / min
14,956g
412 gold / min
30
5 placed · 8 cleared
264
7.3 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory5 KILO PITTIK#EUWW
Darius · Top
10 / 4 / 6
40% KP
32,910
25.3% share
19,075g
324 CS · 8.9/m
From One To Five#tori
Elise · Jungle
15 / 10 / 6
52.5% KP
34,745
26.7% share
17,728g
215 CS · 5.9/m
ilya RAIDEN#arise
Yasuo · Mid
8 / 6 / 8
40% KP
24,336
18.7% share
17,007g
283 CS · 7.8/m
Lewozu#EUWÄÄ
Draven · ADC
7 / 8 / 7
35% KP
23,019
17.7% share
16,203g
225 CS · 6.2/m
Pol#flakk
Fiddlesticks · Support
0 / 8 / 17
42.5% KP
15,286
11.7% share
10,048g
27 CS · 0.7/m
Red side
DefeatBobsik2#보빅스
Garen · Top
5 / 10 / 4
25% KP
21,401
17.5% share
14,396g
286 CS · 7.9/m
Oppolee#EUW5
Lee Sin · Jungle
11 / 6 / 17
77.8% KP
22,866
18.7% share
17,035g
218 CS · 6/m
J1HUIV#000
Locke · Mid
8 / 10 / 10
50% KP
20,911
17.1% share
14,956g
264 CS · 7.3/m
Shenare#EUW
Ziggs · ADC
11 / 8 / 13
66.7% KP
37,758
30.9% share
16,116g
219 CS · 6/m
Endurance#TARS
Lux · Support
1 / 6 / 14
41.7% KP
19,158
15.7% share
10,534g
71 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
