Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 117 days ago
5 / 7 / 5
K / D / A
58.8%
Kill participation
995.2
Damage / min
13,394g
477.5 gold / min
27
12 placed · 3 cleared
263
9.4 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawidsonek#2137
Kog'Maw · Top
9 / 4 / 3
46.2% KP
37,819
35.5% share
13,997g
246 CS · 8.8/m
TWTV DETDERT#12MAJ
Sylas · Jungle
5 / 5 / 11
61.5% KP
15,053
14.1% share
12,644g
201 CS · 7.2/m
Tea#2299
Malphite · Mid
6 / 2 / 10
61.5% KP
16,585
15.6% share
11,918g
207 CS · 7.4/m
Abner#EUW0
Senna · ADC
5 / 3 / 15
76.9% KP
25,865
24.3% share
13,980g
208 CS · 7.4/m
Revan#C9WIN
Bard · Support
1 / 3 / 18
73.1% KP
11,213
10.5% share
8,921g
22 CS · 0.8/m
Red side
DefeatPaysan#serf
Dr. Mundo · Top
2 / 5 / 3
29.4% KP
12,049
13.4% share
9,650g
213 CS · 7.6/m
Agurin#DND
Jarvan IV · Jungle
4 / 7 / 10
82.4% KP
19,553
21.7% share
12,631g
199 CS · 7.1/m
J1HUIV#000
Jayce · Mid
5 / 7 / 5
58.8% KP
27,915
31% share
13,394g
263 CS · 9.4/m
TeaZing#Liebe
Seraphine · ADC
4 / 5 / 8
70.6% KP
22,775
25.3% share
12,463g
210 CS · 7.5/m
MadalBemm#EUW
Rell · Support
2 / 3 / 9
64.7% KP
7,761
8.6% share
7,566g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
