Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 117 days ago
1 / 6 / 1
K / D / A
14.3%
Kill participation
509.2
Damage / min
8,758g
383.6 gold / min
16
11 placed · 0 cleared
227
9.9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMRADOCH ROBO#EUW
Rumble · Top
10 / 1 / 2
31.6% KP
21,930
23.1% share
12,999g
240 CS · 10.5/m
CROWD OPERATOR#DREAM
Sylas · Jungle
6 / 0 / 17
60.5% KP
17,965
18.9% share
12,329g
178 CS · 7.8/m
Angel#Feets
Akshan · Mid
7 / 2 / 3
26.3% KP
18,571
19.6% share
9,237g
151 CS · 6.6/m
JONH DO#KISS
Samira · ADC
14 / 7 / 3
44.7% KP
28,902
30.4% share
13,804g
210 CS · 9.2/m
Muammar Qadhafi#LIBYA
Nautilus · Support
1 / 4 / 21
57.9% KP
7,618
8% share
7,702g
18 CS · 0.8/m
Red side
Defeatloco soy#EUW
K'Sante · Top
2 / 6 / 2
28.6% KP
12,519
19.4% share
8,517g
182 CS · 8/m
RøbeNTheDrømmer#8765
Graves · Jungle
3 / 6 / 1
28.6% KP
6,682
10.3% share
8,875g
173 CS · 7.6/m
J1HUIV#000
Cassiopeia · Mid
1 / 6 / 1
14.3% KP
11,626
18% share
8,758g
227 CS · 9.9/m
Gottes Sohn#Teo
Seraphine · ADC
3 / 11 / 5
57.1% KP
10,694
16.6% share
8,727g
155 CS · 6.8/m
FredSpaghet#EUW
Senna · Support
5 / 9 / 6
78.6% KP
23,073
35.7% share
8,284g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
