Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 117 days ago
7 / 8 / 10
K / D / A
48.6%
Kill participation
787.8
Damage / min
16,451g
459.1 gold / min
25
7 placed · 3 cleared
328
9.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjoeli#doss
Zaahen · Top
3 / 4 / 4
30.4% KP
25,663
21.4% share
14,970g
313 CS · 8.7/m
KAATAKURI#BBB
Aatrox · Jungle
5 / 6 / 6
47.8% KP
20,230
16.9% share
14,542g
261 CS · 7.3/m
BRL Bozolecl0wn#KEKW
Malzahar · Mid
5 / 10 / 6
47.8% KP
31,605
26.4% share
15,523g
283 CS · 7.9/m
MetroArcher#EUW
Caitlyn · ADC
2 / 5 / 6
34.8% KP
23,537
19.6% share
16,666g
293 CS · 8.2/m
Ekko the Neeko#EUW
Ekko · Support
8 / 10 / 4
52.2% KP
18,878
15.7% share
12,234g
35 CS · 1/m
Red side
Victoryfight fight#fight
Jayce · Top
8 / 4 / 8
45.7% KP
51,211
32.1% share
19,050g
341 CS · 9.5/m
Serenity#2551
Shaco · Jungle
8 / 4 / 10
51.4% KP
34,813
21.8% share
17,531g
294 CS · 8.2/m
J1HUIV#000
Yasuo · Mid
7 / 8 / 10
48.6% KP
28,228
17.7% share
16,451g
328 CS · 9.2/m
star zall#twtv
Veigar · ADC
8 / 6 / 13
60% KP
31,028
19.4% share
18,330g
302 CS · 8.4/m
Amelia#EUW12
Nautilus · Support
4 / 1 / 16
57.1% KP
14,355
9% share
10,865g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
