Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 117 days ago
3 / 4 / 8
K / D / A
25%
Kill participation
565.6
Damage / min
14,285g
436.9 gold / min
38
21 placed · 4 cleared
322
9.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoro with Cookie#EUW
Jayce · Top
7 / 7 / 4
35.5% KP
26,827
23.7% share
13,824g
258 CS · 7.9/m
ReZero#Ram
Shyvana · Jungle
9 / 5 / 5
45.2% KP
26,849
23.7% share
15,317g
232 CS · 7.1/m
c0cky movement#tukan
Cassiopeia · Mid
3 / 9 / 6
29% KP
19,159
16.9% share
12,721g
251 CS · 7.7/m
Ryuk#adc
Nilah · ADC
7 / 14 / 7
45.2% KP
19,514
17.2% share
15,660g
244 CS · 7.5/m
Sanjaya z Lehii#JSM
Senna · Support
5 / 9 / 12
54.8% KP
20,853
18.4% share
11,008g
36 CS · 1.1/m
Red side
Victorybot#mune
Annie · Top
8 / 8 / 9
38.6% KP
28,910
22.9% share
12,591g
169 CS · 5.2/m
Outro Maes#PURE
Locke · Jungle
12 / 2 / 8
45.5% KP
21,586
17.1% share
19,137g
244 CS · 7.5/m
J1HUIV#000
Anivia · Mid
3 / 4 / 8
25% KP
18,494
14.7% share
14,285g
322 CS · 9.8/m
SRAMON#GUWNO
Draven · ADC
11 / 5 / 12
52.3% KP
33,813
26.8% share
21,239g
296 CS · 9.1/m
can we click#tysm
Shaco · Support
10 / 12 / 16
59.1% KP
23,392
18.5% share
11,436g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
