Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 117 days ago
7 / 10 / 5
K / D / A
38.7%
Kill participation
1,133.8
Damage / min
19,101g
528.1 gold / min
50
18 placed · 9 cleared
307
8.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Helyanweeee#Jis
Vayne · Top
8 / 11 / 5
26% KP
37,499
22.8% share
16,002g
242 CS · 6.7/m
Elix1r#ego
Nocturne · Jungle
11 / 1 / 16
54% KP
37,352
22.7% share
17,697g
280 CS · 7.7/m
Sertuss#2312
Akali · Mid
15 / 7 / 7
44% KP
39,783
24.2% share
16,079g
242 CS · 6.7/m
Nireo#1408
Renekton · ADC
15 / 5 / 16
62% KP
40,802
24.8% share
18,492g
271 CS · 7.5/m
Barry Lyndon#EUW
Rakan · Support
1 / 7 / 26
54% KP
8,786
5.4% share
11,472g
29 CS · 0.8/m
Red side
DefeatGASSY#TROLL
Singed · Top
3 / 12 / 13
51.6% KP
46,465
28.8% share
11,840g
185 CS · 5.1/m
Harald Gehstock#99999
Nunu & Willump · Jungle
11 / 6 / 10
67.7% KP
27,959
17.3% share
15,073g
191 CS · 5.3/m
KoreanSoloLaner#EUW
Yone · Mid
7 / 11 / 7
45.2% KP
27,430
17% share
17,026g
308 CS · 8.5/m
J1HUIV#000
Aphelios · ADC
7 / 10 / 5
38.7% KP
41,007
25.4% share
19,101g
307 CS · 8.5/m
Mm GragASS#EUW
Poppy · Support
3 / 11 / 15
58.1% KP
18,738
11.6% share
11,030g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
