Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
10 / 6 / 2
K / D / A
48%
Kill participation
862
Damage / min
14,505g
527.8 gold / min
33
8 placed · 5 cleared
229
8.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBibi4A#0417
Gangplank · Top
1 / 6 / 4
20% KP
21,173
23.4% share
11,364g
214 CS · 7.8/m
race my mind#drake
Graves · Jungle
8 / 6 / 3
44% KP
24,173
26.7% share
13,078g
236 CS · 8.6/m
J1HUIV#000
Locke · Mid
10 / 6 / 2
48% KP
23,690
26.2% share
14,505g
229 CS · 8.3/m
큰 호랑이#296
Master Yi · ADC
6 / 4 / 3
36% KP
13,856
15.3% share
11,838g
192 CS · 7/m
can we click#tysm
Sejuani · Support
0 / 6 / 11
44% KP
7,695
8.5% share
7,134g
19 CS · 0.7/m
Red side
VictoryGASSY#TROLL
Singed · Top
3 / 2 / 11
50% KP
13,914
16.2% share
12,453g
241 CS · 8.8/m
DeleOmneSanctum#Nihil
Aatrox · Jungle
9 / 5 / 12
75% KP
22,206
25.8% share
14,048g
220 CS · 8/m
yuukiyuukster#yuuki
Ahri · Mid
2 / 10 / 7
32.1% KP
11,577
13.5% share
8,852g
178 CS · 6.5/m
SRAMON#GUWNO
Swain · ADC
4 / 3 / 14
64.3% KP
18,191
21.1% share
12,926g
229 CS · 8.3/m
Stendinho 10#lrd
Senna · Support
10 / 5 / 11
75% KP
20,183
23.4% share
11,425g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
