Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 117 days ago
10 / 3 / 1
K / D / A
61.1%
Kill participation
797
Damage / min
10,373g
492.8 gold / min
19
9 placed · 2 cleared
186
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1HUIV#000
Jayce · Top
10 / 3 / 1
61.1% KP
16,776
25.2% share
10,373g
186 CS · 8.8/m
Stark#F10
Lee Sin · Jungle
1 / 4 / 9
55.6% KP
8,441
12.7% share
8,043g
135 CS · 6.4/m
Ekko the Neeko#EUW
Ekko · Mid
2 / 4 / 3
27.8% KP
17,458
26.2% share
9,007g
180 CS · 8.6/m
SRAMON#GUWNO
Draven · ADC
5 / 4 / 3
44.4% KP
18,271
27.4% share
9,829g
171 CS · 8.1/m
π M π#Pimen
Nautilus · Support
0 / 9 / 6
33.3% KP
5,727
8.6% share
5,128g
18 CS · 0.9/m
Red side
VictoryPoro with Cookie#EUW
Malphite · Top
1 / 7 / 3
16.7% KP
10,800
15.6% share
6,793g
143 CS · 6.8/m
SenSen#EUWFR
Nidalee · Jungle
9 / 2 / 5
58.3% KP
16,033
23.2% share
11,487g
203 CS · 9.6/m
TTV LELOUUCH#zerg
Tryndamere · Mid
7 / 1 / 2
37.5% KP
15,373
22.3% share
11,467g
204 CS · 9.7/m
yuukiyuukster#yuuki
Lux · ADC
6 / 4 / 3
37.5% KP
18,155
26.3% share
9,784g
158 CS · 7.5/m
Wakuwa#Wak
Skarner · Support
1 / 4 / 12
54.2% KP
8,726
12.6% share
6,792g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
