Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 115 days ago
18 / 3 / 2
K / D / A
60.6%
Kill participation
1,294
Damage / min
14,960g
696.9 gold / min
14
4 placed · 2 cleared
226
10.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnto#TTT
K'Sante · Top
0 / 3 / 3
42.9% KP
8,820
21.5% share
8,358g
217 CS · 10.1/m
Marty Supreme#BEAST
Xin Zhao · Jungle
1 / 5 / 1
28.6% KP
5,637
13.7% share
7,405g
149 CS · 6.9/m
Kamus#ANKN
Diana · Mid
2 / 7 / 1
42.9% KP
14,141
34.5% share
7,527g
149 CS · 6.9/m
Lewozu#EUWÄÄ
Miss Fortune · ADC
4 / 11 / 0
57.1% KP
9,084
22.1% share
9,838g
135 CS · 6.3/m
EINS seaz#0000
Rakan · Support
0 / 7 / 3
42.9% KP
3,360
8.2% share
5,189g
24 CS · 1.1/m
Red side
VictoryLesbian princess#UwU
Malphite · Top
3 / 1 / 6
27.3% KP
11,155
13.7% share
7,671g
132 CS · 6.1/m
Rendezvous#AURI
Pantheon · Jungle
2 / 1 / 11
39.4% KP
12,056
14.8% share
9,262g
152 CS · 7.1/m
J1HUIV#000
Locke · Mid
18 / 3 / 2
60.6% KP
27,777
34.2% share
14,960g
226 CS · 10.5/m
buffi#1505
Yunara · ADC
9 / 2 / 9
54.5% KP
23,994
29.5% share
13,565g
218 CS · 10.2/m
kiss the bush#S2XXX
Braum · Support
1 / 0 / 24
75.8% KP
6,334
7.8% share
7,947g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
