Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 115 days ago
4 / 2 / 4
K / D / A
36.4%
Kill participation
803.2
Damage / min
12,328g
484.1 gold / min
32
8 placed · 5 cleared
245
9.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLuvˇsicˇ Part 1#ヤミミメ
Shen · Top
6 / 3 / 11
45.9% KP
13,394
16% share
9,704g
134 CS · 5.3/m
Cripple#Gwen
Urgot · Jungle
14 / 1 / 3
45.9% KP
21,904
26.1% share
14,833g
209 CS · 8.2/m
TECHNØ SACRAMΞNT#333
Akali · Mid
8 / 5 / 3
29.7% KP
18,357
21.9% share
10,070g
173 CS · 6.8/m
Copycat#fou
Sivir · ADC
8 / 6 / 11
51.4% KP
22,428
26.7% share
14,674g
267 CS · 10.5/m
OLUŚ majkut#EUW2
Lulu · Support
1 / 7 / 22
62.2% KP
7,886
9.4% share
8,334g
18 CS · 0.7/m
Red side
DefeatAdriCasii#EUW
Kog'Maw · Top
5 / 10 / 1
27.3% KP
26,559
31.2% share
11,618g
208 CS · 8.2/m
Life is CC#777
Zed · Jungle
4 / 5 / 5
40.9% KP
13,008
15.3% share
11,659g
181 CS · 7.1/m
J1HUIV#000
Jayce · Mid
4 / 2 / 4
36.4% KP
20,454
24.1% share
12,328g
245 CS · 9.6/m
Georgian Voyager#59ms
Syndra · ADC
2 / 7 / 7
40.9% KP
12,714
15% share
10,277g
174 CS · 6.8/m
Goat Milk#Mega
Camille · Support
7 / 13 / 6
59.1% KP
12,297
14.5% share
8,354g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
