Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yorick
Defeat
Ranked Solo/Duo · 113 days ago
4 / 5 / 3
K / D / A
33.3%
Kill participation
847.5
Damage / min
14,497g
484.8 gold / min
30
11 placed · 1 cleared
297
9.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShukori#Void
Malphite · Top
3 / 3 / 4
18.4% KP
24,490
18.9% share
10,426g
185 CS · 6.2/m
Salgueiro#2004
Fiddlesticks · Jungle
4 / 4 / 13
44.7% KP
21,546
16.6% share
13,249g
246 CS · 8.2/m
Annie IRL#Annie
Annie · Mid
10 / 6 / 11
55.3% KP
30,614
23.6% share
13,224g
199 CS · 6.7/m
eeZaZ#333
Jhin · ADC
14 / 3 / 8
57.9% KP
32,574
25.1% share
19,193g
259 CS · 8.7/m
Outro Maes#PURE
Rek'Sai · Support
7 / 5 / 13
52.6% KP
20,346
15.7% share
11,764g
55 CS · 1.8/m
Red side
DefeatJ1HUIV#000
Yorick · Top
4 / 5 / 3
33.3% KP
25,341
29.4% share
14,497g
297 CS · 9.9/m
Corvo Attano#11111
Brand · Jungle
0 / 7 / 12
57.1% KP
23,772
27.6% share
10,627g
209 CS · 7/m
Whirlwind Yasuo#ttv
Yasuo · Mid
9 / 7 / 5
66.7% KP
16,068
18.6% share
12,751g
222 CS · 7.4/m
RiverSanzu#Clean
Tristana · ADC
6 / 6 / 3
42.9% KP
11,687
13.5% share
14,322g
209 CS · 7/m
Deni Avdija#EUWW
Pantheon · Support
2 / 13 / 10
57.1% KP
9,413
10.9% share
8,453g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
