Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 113 days ago
3 / 7 / 3
K / D / A
37.5%
Kill participation
400.2
Damage / min
10,466g
356.4 gold / min
28
12 placed · 1 cleared
224
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1HUIV#000
Camille · Top
3 / 7 / 3
37.5% KP
11,754
15.2% share
10,466g
224 CS · 7.6/m
Hamudis#JGL
Lee Sin · Jungle
8 / 4 / 5
81.3% KP
15,788
20.4% share
12,263g
179 CS · 6.1/m
Cryoshi#alive
Xerath · Mid
5 / 1 / 4
56.3% KP
26,007
33.6% share
11,894g
274 CS · 9.3/m
milkcheesebread#EUW
Seraphine · ADC
0 / 8 / 5
31.3% KP
12,738
16.5% share
9,538g
219 CS · 7.5/m
Patrick Jane#BOO
Senna · Support
0 / 3 / 12
75% KP
11,119
14.4% share
8,094g
31 CS · 1.1/m
Red side
VictoryAndiks#ADC
Vayne · Top
6 / 6 / 5
47.8% KP
31,901
31.8% share
13,026g
230 CS · 7.8/m
frajgo#rank1
Qiyana · Jungle
8 / 3 / 5
56.5% KP
25,012
25% share
15,456g
254 CS · 8.6/m
faker baIIsack#0000
Syndra · Mid
0 / 3 / 5
21.7% KP
21,731
21.7% share
11,346g
275 CS · 9.4/m
AltGirlsAddict#Smash
Mel · ADC
8 / 1 / 2
43.5% KP
17,573
17.5% share
14,792g
293 CS · 10/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 3 / 11
52.2% KP
3,988
4% share
8,344g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
