Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 112 days ago
9 / 7 / 5
K / D / A
53.8%
Kill participation
884.8
Damage / min
14,220g
467.8 gold / min
32
16 placed · 1 cleared
252
8.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory존재하지 않는 꿈#end
Kayle · Top
6 / 8 / 6
31.6% KP
36,414
24.5% share
12,321g
219 CS · 7.2/m
reio byk#2208
Naafiri · Jungle
8 / 6 / 11
50% KP
26,735
18% share
13,764g
181 CS · 6/m
Simpli#000
Locke · Mid
9 / 6 / 1
26.3% KP
25,388
17.1% share
11,979g
173 CS · 5.7/m
kappachungus#won
Sivir · ADC
8 / 2 / 11
50% KP
34,173
23% share
17,577g
297 CS · 9.8/m
LOCKED TF IN#6802
Senna · Support
7 / 4 / 18
65.8% KP
25,893
17.4% share
12,980g
49 CS · 1.6/m
Red side
DefeatAatrox#GANK
Aatrox · Top
3 / 8 / 3
23.1% KP
18,634
17.1% share
9,800g
183 CS · 6/m
Agurin#DND
Nocturne · Jungle
10 / 6 / 6
61.5% KP
36,138
33.1% share
17,602g
259 CS · 8.5/m
J1HUIV#000
Cassiopeia · Mid
9 / 7 / 5
53.8% KP
26,898
24.6% share
14,220g
252 CS · 8.3/m
Andiks#ADC
Brand · ADC
3 / 9 / 4
26.9% KP
21,239
19.5% share
11,304g
219 CS · 7.2/m
SLENDOOOO#DAC
Leona · Support
1 / 8 / 7
30.8% KP
6,270
5.7% share
7,696g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
