Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 112 days ago
8 / 5 / 0
K / D / A
27.6%
Kill participation
806.9
Damage / min
13,258g
547.1 gold / min
17
11 placed · 1 cleared
224
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStarduster#Dust
Shen · Top
3 / 4 / 8
37.9% KP
8,891
10.5% share
9,249g
179 CS · 7.4/m
Agurin#DND
Wukong · Jungle
3 / 4 / 11
48.3% KP
16,533
19.6% share
11,562g
209 CS · 8.6/m
J1HUIV#000
Locke · Mid
8 / 5 / 0
27.6% KP
19,554
23.1% share
13,258g
224 CS · 9.2/m
Miguel Diaz#CKWIN
Yunara · ADC
3 / 3 / 8
37.9% KP
17,083
20.2% share
13,073g
248 CS · 10.2/m
blueskies777#EUW
Sylas · Support
12 / 7 / 7
65.5% KP
22,438
26.6% share
10,922g
45 CS · 1.9/m
Red side
DefeatAnnie IRL#Annie
Syndra · Top
2 / 7 / 2
17.4% KP
15,689
18.7% share
8,358g
183 CS · 7.6/m
Wakuwa#Wak
Skarner · Jungle
7 / 5 / 8
65.2% KP
18,633
22.2% share
11,179g
144 CS · 5.9/m
ttv ronaldoo#1234
Viktor · Mid
7 / 6 / 5
52.2% KP
23,176
27.6% share
10,916g
177 CS · 7.3/m
Creepano#gfghs
Caitlyn · ADC
3 / 7 / 6
39.1% KP
15,572
18.6% share
10,239g
206 CS · 8.5/m
Knurble Lux#EUW
Lux · Support
4 / 4 / 16
87% KP
10,835
12.9% share
8,620g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
