Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 111 days ago
4 / 7 / 7
K / D / A
26.2%
Kill participation
743.2
Damage / min
9,909g
403.4 gold / min
27
12 placed · 3 cleared
210
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZONGO LE DOZO#Kled
Kled · Top
4 / 9 / 3
36.8% KP
19,587
27.3% share
9,234g
177 CS · 7.2/m
Corvus#DQ9
Viego · Jungle
2 / 8 / 8
52.6% KP
15,316
21.3% share
9,119g
144 CS · 5.9/m
Souuuuf#BUH
Akali · Mid
8 / 6 / 2
52.6% KP
19,731
27.5% share
12,300g
187 CS · 7.6/m
improver mqawd#2998
Kai'Sa · ADC
3 / 9 / 4
36.8% KP
9,730
13.6% share
10,823g
161 CS · 6.6/m
22 07 2024#Aral
Alistar · Support
2 / 11 / 6
42.1% KP
7,388
10.3% share
6,833g
20 CS · 0.8/m
Red side
VictoryVAYU#noob
Gangplank · Top
9 / 2 / 11
47.6% KP
29,946
26.3% share
13,674g
222 CS · 9/m
vojteek#XDDDD
Jarvan IV · Jungle
6 / 3 / 12
42.9% KP
12,226
10.8% share
10,968g
184 CS · 7.5/m
J1HUIV#000
Cassiopeia · Mid
4 / 7 / 7
26.2% KP
18,258
16.1% share
9,909g
210 CS · 8.5/m
izeman#TVGA
Caitlyn · ADC
8 / 6 / 11
45.2% KP
21,483
18.9% share
13,521g
198 CS · 8.1/m
Knurble Lux#EUW
Lux · Support
15 / 1 / 16
73.8% KP
31,766
27.9% share
12,296g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
