Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 111 days ago
3 / 4 / 2
K / D / A
35.7%
Kill participation
1,031.8
Damage / min
11,314g
409.4 gold / min
27
13 placed · 3 cleared
257
9.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBATMAN ALGERIEN#FEET
Ambessa · Top
4 / 3 / 10
42.4% KP
26,678
24.3% share
12,297g
236 CS · 8.5/m
Dawciu#VITB
Pantheon · Jungle
12 / 2 / 7
57.6% KP
22,349
20.4% share
13,733g
185 CS · 6.7/m
ttv ronaldoo#1234
Syndra · Mid
6 / 0 / 6
36.4% KP
28,559
26% share
12,584g
250 CS · 9/m
Dekap#EUW
Seraphine · ADC
5 / 3 / 13
54.5% KP
16,628
15.1% share
12,202g
206 CS · 7.5/m
Stendinho 10#lrd
Camille · Support
6 / 6 / 13
57.6% KP
15,575
14.2% share
10,036g
35 CS · 1.3/m
Red side
DefeatAnnie IRL#Annie
Malphite · Top
1 / 8 / 6
50% KP
14,518
16.6% share
7,109g
135 CS · 4.9/m
ZYB gen4#KR01
Lee Sin · Jungle
8 / 9 / 4
85.7% KP
15,772
18% share
11,260g
148 CS · 5.4/m
J1HUIV#000
Azir · Mid
3 / 4 / 2
35.7% KP
28,512
32.5% share
11,314g
257 CS · 9.3/m
Abner#EUW0
Ezreal · ADC
1 / 5 / 5
42.9% KP
21,399
24.4% share
10,921g
267 CS · 9.7/m
Knurble Lux#EUW
Lux · Support
1 / 7 / 7
57.1% KP
7,472
8.5% share
7,122g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
