Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 109 days ago
3 / 6 / 2
K / D / A
25%
Kill participation
1,049.6
Damage / min
11,614g
430.7 gold / min
30
8 placed · 3 cleared
275
10.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytortoise knight#20XX
Darius · Top
9 / 12 / 4
43.3% KP
32,646
23.9% share
12,796g
201 CS · 7.5/m
HEBREWS 10 14#kjv
Wukong · Jungle
6 / 4 / 4
33.3% KP
17,837
13% share
11,563g
180 CS · 6.7/m
azur et asmar#paix
Vladimir · Mid
6 / 2 / 9
50% KP
26,095
19.1% share
10,509g
197 CS · 7.3/m
N Y X E S#00001
Seraphine · ADC
3 / 2 / 12
50% KP
18,394
13.4% share
12,506g
232 CS · 8.6/m
sootrebor#minia
Senna · Support
6 / 0 / 17
76.7% KP
41,799
30.6% share
11,353g
42 CS · 1.6/m
Red side
DefeatTTV debster#lol
Dr. Mundo · Top
8 / 3 / 3
55% KP
31,352
32.8% share
14,161g
231 CS · 8.6/m
Biser33#TWTV2
Sylas · Jungle
5 / 6 / 2
35% KP
15,597
16.3% share
10,259g
177 CS · 6.6/m
J1HUIV#000
Jayce · Mid
3 / 6 / 2
25% KP
28,303
29.6% share
11,614g
275 CS · 10.2/m
KICK V222#GRIND
Ekko · ADC
2 / 6 / 2
20% KP
11,035
11.5% share
10,015g
208 CS · 7.7/m
Wabi Sabi#Ippo
Camille · Support
2 / 9 / 7
45% KP
9,392
9.8% share
8,350g
51 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
