Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 108 days ago
5 / 3 / 3
K / D / A
47.1%
Kill participation
727.3
Damage / min
13,477g
491.3 gold / min
41
10 placed · 6 cleared
315
11.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTykoul#EUW
Yone · Top
11 / 2 / 7
51.4% KP
29,883
29.8% share
15,156g
277 CS · 10.1/m
Mumei Kaneshige#ランク1
Graves · Jungle
12 / 6 / 5
48.6% KP
23,096
23% share
14,410g
226 CS · 8.2/m
Po Gap#EUW
Syndra · Mid
7 / 3 / 10
48.6% KP
26,123
26% share
14,355g
276 CS · 10.1/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
5 / 1 / 8
37.1% KP
13,174
13.1% share
11,916g
203 CS · 7.4/m
Hydra#jzbj
Bard · Support
0 / 5 / 21
60% KP
8,101
8.1% share
8,784g
15 CS · 0.5/m
Red side
Defeattwtv kaiitania#kait
Qiyana · Top
3 / 9 / 2
29.4% KP
12,651
17.6% share
10,315g
201 CS · 7.3/m
queens gambit#kf2
Sylas · Jungle
1 / 6 / 7
47.1% KP
9,261
12.9% share
10,287g
187 CS · 6.8/m
J1HUIV#000
Jayce · Mid
5 / 3 / 3
47.1% KP
19,952
27.8% share
13,477g
315 CS · 11.5/m
Desire Doue#PSG26
Tristana · ADC
7 / 5 / 2
52.9% KP
18,902
26.4% share
14,357g
273 CS · 10/m
Carry#99975
Camille · Support
1 / 12 / 9
58.8% KP
10,960
15.3% share
7,599g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
