Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 108 days ago
0 / 3 / 2
K / D / A
20%
Kill participation
727.4
Damage / min
8,207g
337.5 gold / min
18
11 placed · 0 cleared
230
9.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspongebob52#kapp
Jax · Top
2 / 7 / 1
30% KP
16,702
27.7% share
8,288g
168 CS · 6.9/m
twtv laabuk#0124
Vi · Jungle
2 / 7 / 0
20% KP
6,971
11.6% share
7,635g
143 CS · 5.9/m
J1HUIV#000
Anivia · Mid
0 / 3 / 2
20% KP
17,687
29.4% share
8,207g
230 CS · 9.5/m
RABIN MALICIEUX#PIECE
Veigar · ADC
5 / 9 / 2
70% KP
16,560
27.5% share
10,113g
179 CS · 7.4/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 2 / 6
70% KP
2,314
3.8% share
6,686g
52 CS · 2.1/m
Red side
VictoryFrank Lundy#AGENT
Jayce · Top
6 / 1 / 3
32.1% KP
20,114
19.6% share
12,703g
242 CS · 10/m
Honami lchinose#DNSLV
Taliyah · Jungle
4 / 0 / 11
53.6% KP
16,146
15.7% share
11,346g
203 CS · 8.3/m
Tea#2299
Vladimir · Mid
2 / 2 / 8
35.7% KP
21,513
21% share
9,303g
186 CS · 7.6/m
Melljo#4562
Kalista · ADC
13 / 2 / 8
75% KP
26,386
25.7% share
15,649g
241 CS · 9.9/m
Myrtus#P38
Camille · Support
3 / 5 / 18
75% KP
18,500
18% share
9,602g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
