Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 108 days ago
0 / 7 / 0
K / D / A
0%
Kill participation
333.8
Damage / min
12,104g
401.2 gold / min
25
11 placed · 1 cleared
278
9.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfight fight#fight
Jayce · Top
4 / 5 / 2
46.2% KP
31,756
36.6% share
14,978g
301 CS · 10/m
Snow Eater#EUW
Zaahen · Jungle
3 / 5 / 3
46.2% KP
15,671
18.1% share
11,153g
225 CS · 7.5/m
KAKEGURUI MASHO#SAAAA
Akali · Mid
6 / 6 / 2
61.5% KP
21,826
25.2% share
10,493g
182 CS · 6/m
J1HUIV#000
Aphelios · ADC
0 / 7 / 0
0% KP
10,070
11.6% share
12,104g
278 CS · 9.2/m
Tockimo#freak
Bard · Support
0 / 7 / 5
38.5% KP
7,445
8.6% share
7,107g
29 CS · 1/m
Red side
Victoryspongebob52#kapp
Malphite · Top
3 / 2 / 16
65.5% KP
14,540
14% share
10,696g
173 CS · 5.7/m
ΜΑΣΟΝΟΣ#ΣΤΟΑ
Sylas · Jungle
14 / 3 / 5
65.5% KP
36,881
35.4% share
15,447g
213 CS · 7.1/m
twtv laabuk#0124
Viktor · Mid
2 / 5 / 8
34.5% KP
20,001
19.2% share
12,320g
280 CS · 9.3/m
Ezi4Fun#EUW
Caitlyn · ADC
9 / 3 / 13
75.9% KP
28,174
27% share
16,094g
250 CS · 8.3/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 1 / 23
82.8% KP
4,608
4.4% share
9,239g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
