Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 107 days ago
8 / 3 / 6
K / D / A
36.8%
Kill participation
1,301.5
Damage / min
15,177g
506.5 gold / min
40
12 placed · 3 cleared
267
8.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ1HUIV#000
Gnar · Top
8 / 3 / 6
36.8% KP
39,003
25.6% share
15,177g
267 CS · 8.9/m
Szustki#666
Nunu & Willump · Jungle
13 / 1 / 14
71.1% KP
37,814
24.8% share
16,505g
254 CS · 8.5/m
CAppuccinoLTYS#아이고
Sivir · Mid
2 / 8 / 13
39.5% KP
25,357
16.6% share
13,578g
244 CS · 8.1/m
Vaden#EUW12
Karthus · ADC
11 / 6 / 10
55.3% KP
37,784
24.8% share
15,214g
225 CS · 7.5/m
SpatialAwareness#macro
Janna · Support
4 / 7 / 20
63.2% KP
12,340
8.1% share
10,172g
22 CS · 0.7/m
Red side
DefeatGASSY#TROLL
Singed · Top
1 / 11 / 6
28% KP
13,820
12.5% share
9,368g
182 CS · 6.1/m
HARPOON#goat
Qiyana · Jungle
5 / 8 / 5
40% KP
22,847
20.6% share
13,176g
226 CS · 7.5/m
1111111111111111#X111
Kassadin · Mid
9 / 3 / 6
60% KP
36,858
33.3% share
16,303g
261 CS · 8.7/m
Opossos#侘 寂
Zilean · ADC
6 / 7 / 6
48% KP
16,052
14.5% share
12,140g
230 CS · 7.7/m
Expedition 28#0211
Jarvan IV · Support
4 / 9 / 13
68% KP
21,091
19.1% share
9,578g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
