Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 105 days ago
16 / 5 / 7
K / D / A
57.5%
Kill participation
1,295.2
Damage / min
19,513g
642.9 gold / min
35
13 placed · 5 cleared
339
11.2 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Darius · Top
6 / 9 / 6
30% KP
17,657
15.3% share
11,904g
225 CS · 7.4/m
Kingslayer#world
Locke · Jungle
9 / 10 / 14
57.5% KP
21,033
18.2% share
15,082g
183 CS · 6/m
J1HUIV#000
Lucian · Mid
16 / 5 / 7
57.5% KP
39,310
34% share
19,513g
339 CS · 11.2/m
star zall#twtv
Veigar · ADC
5 / 10 / 13
45% KP
27,136
23.5% share
12,788g
211 CS · 7/m
ady hobo cba#kid
Pyke · Support
4 / 14 / 13
42.5% KP
10,539
9.1% share
9,309g
14 CS · 0.5/m
Red side
VictoryBrrou Swain#EUW
Jayce · Top
12 / 11 / 13
52.1% KP
34,437
25% share
13,915g
197 CS · 6.5/m
AŞKIM ÇOK PARDON#ONE
Jax · Jungle
7 / 12 / 18
52.1% KP
21,385
15.5% share
11,335g
134 CS · 4.4/m
twtv laabuk#0124
Twisted Fate · Mid
6 / 7 / 12
37.5% KP
16,675
12.1% share
12,228g
164 CS · 5.4/m
detdert adc acc#RANK1
Jhin · ADC
11 / 3 / 19
62.5% KP
33,528
24.3% share
17,669g
282 CS · 9.3/m
detdert mid acc#RANK1
Sylas · Support
12 / 7 / 10
45.8% KP
31,767
23.1% share
12,810g
67 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
