Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 102 days ago
8 / 5 / 12
K / D / A
40%
Kill participation
1,232.9
Damage / min
17,516g
510.7 gold / min
62
23 placed · 8 cleared
316
9.2 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
9 / 11 / 9
36% KP
30,072
16.2% share
15,694g
199 CS · 5.8/m
F1458448#13366
Briar · Jungle
5 / 11 / 19
48% KP
34,576
18.6% share
14,552g
180 CS · 5.2/m
J1HUIV#000
Viktor · Mid
8 / 5 / 12
40% KP
42,289
22.8% share
17,516g
316 CS · 9.2/m
star zall#twtv
Veigar · ADC
20 / 11 / 14
68% KP
60,169
32.4% share
21,630g
304 CS · 8.9/m
Jolamo#EUW
Pyke · Support
8 / 10 / 14
44% KP
18,677
10.1% share
13,223g
28 CS · 0.8/m
Red side
DefeatAitchAre#6767
Darius · Top
6 / 7 / 10
33.3% KP
20,503
13.1% share
13,967g
253 CS · 7.4/m
KC Yiken#1111
Sylas · Jungle
14 / 11 / 14
58.3% KP
41,435
26.5% share
17,177g
215 CS · 6.3/m
Rxiaer#0000
Locke · Mid
16 / 8 / 3
39.6% KP
35,909
22.9% share
17,449g
213 CS · 6.2/m
twitch raiko#KATA
Ezreal · ADC
6 / 10 / 11
35.4% KP
33,286
21.3% share
14,076g
243 CS · 7.1/m
Unshackled#EUW2
Senna · Support
6 / 14 / 19
52.1% KP
25,349
16.2% share
13,463g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
