Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 102 days ago
10 / 11 / 14
K / D / A
60%
Kill participation
1,032.5
Damage / min
17,985g
567.6 gold / min
32
14 placed · 2 cleared
268
8.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrrou Swain#EUW
Jayce · Top
10 / 7 / 14
38.7% KP
28,661
18.7% share
14,293g
211 CS · 6.7/m
lifetime#zoer
Jarvan IV · Jungle
16 / 6 / 13
46.8% KP
31,909
20.8% share
18,808g
260 CS · 8.2/m
KC Kamiloo#FIRE
Cassiopeia · Mid
10 / 7 / 7
27.4% KP
33,563
21.9% share
16,049g
301 CS · 9.5/m
NoobTownMayor#Noobs
Syndra · ADC
6 / 10 / 6
19.4% KP
21,145
13.8% share
14,496g
234 CS · 7.4/m
Serenity#2551
Shaco · Support
20 / 10 / 13
53.2% KP
37,911
24.7% share
15,092g
27 CS · 0.9/m
Red side
DefeataLenny#fieri
Quinn · Top
6 / 17 / 7
32.5% KP
22,714
18.6% share
12,499g
177 CS · 5.6/m
TWTV REVERTCRIT#WASD
Kha'Zix · Jungle
7 / 13 / 9
40% KP
16,880
13.9% share
12,595g
181 CS · 5.7/m
J1HUIV#000
Ryze · Mid
10 / 11 / 14
60% KP
32,714
26.9% share
17,985g
268 CS · 8.5/m
Ryuk#adc
Caitlyn · ADC
13 / 7 / 6
47.5% KP
32,224
26.5% share
22,071g
335 CS · 10.6/m
mamagido#EUW
Lux · Support
4 / 14 / 16
50% KP
17,282
14.2% share
10,706g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
