Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 101 days ago
5 / 8 / 3
K / D / A
42.1%
Kill participation
646.9
Damage / min
7,693g
382.4 gold / min
11
4 placed · 0 cleared
127
6.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert mid acc#RANK1
Yone · Top
5 / 6 / 4
47.4% KP
13,862
27.4% share
8,785g
141 CS · 7/m
race my mind#drake
Nidalee · Jungle
2 / 6 / 4
31.6% KP
5,510
10.9% share
7,061g
118 CS · 5.9/m
J1HUIV#000
Galio · Mid
5 / 8 / 3
42.1% KP
13,014
25.7% share
7,693g
127 CS · 6.3/m
LOCKED TF IN#6802
Jayce · ADC
5 / 5 / 4
47.4% KP
13,720
27.1% share
10,526g
194 CS · 9.6/m
Toji Fushiguro#Mad95
Thresh · Support
2 / 8 / 7
47.4% KP
4,452
8.8% share
5,474g
22 CS · 1.1/m
Red side
Victoryundersea light#KAI
Viktor · Top
7 / 4 / 5
36.4% KP
18,590
22.3% share
9,800g
159 CS · 7.9/m
Dawciu#VITB
Naafiri · Jungle
11 / 4 / 5
48.5% KP
16,945
20.3% share
10,677g
142 CS · 7.1/m
ttv ronaldoo#1234
Lucian · Mid
7 / 2 / 7
42.4% KP
18,853
22.6% share
10,985g
192 CS · 9.5/m
detdert adc acc#RANK1
Varus · ADC
2 / 7 / 7
27.3% KP
10,968
13.1% share
9,502g
152 CS · 7.6/m
Annie IRL#Annie
Annie · Support
6 / 2 / 14
60.6% KP
18,175
21.8% share
8,366g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
