Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 101 days ago
7 / 9 / 16
K / D / A
56.1%
Kill participation
757.3
Damage / min
8,552g
355.6 gold / min
76
30 placed · 9 cleared
18
0.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseptico1#EUW
Vayne · Top
6 / 12 / 2
34.8% KP
18,017
24.3% share
9,207g
169 CS · 7/m
Slash Deafen#SUCUK
Sylas · Jungle
4 / 8 / 9
56.5% KP
15,291
20.6% share
10,032g
149 CS · 6.2/m
TWTV Peng04#Hanni
Hwei · Mid
5 / 4 / 4
39.1% KP
16,044
21.7% share
10,057g
199 CS · 8.3/m
tukaan#tukan
Mel · ADC
8 / 7 / 5
56.5% KP
16,157
21.8% share
12,449g
199 CS · 8.3/m
TwitchTVxKenzuke#EUW
Nautilus · Support
0 / 10 / 9
39.1% KP
8,554
11.5% share
6,076g
26 CS · 1.1/m
Red side
VictoryMarth#ADC
Karma · Top
5 / 1 / 13
43.9% KP
19,236
18.6% share
10,737g
195 CS · 8.1/m
zng zng zng#11111
Quinn · Jungle
8 / 5 / 15
56.1% KP
25,498
24.6% share
13,542g
189 CS · 7.9/m
Icelandic Hero#ice
Locke · Mid
16 / 5 / 6
53.7% KP
23,299
22.5% share
12,332g
128 CS · 5.3/m
CF NEXT ADK1NG#CALE
Syndra · ADC
5 / 3 / 15
48.8% KP
17,272
16.7% share
12,338g
204 CS · 8.5/m
J1HUIV#000
Camille · Support
7 / 9 / 16
56.1% KP
18,214
17.6% share
8,552g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
