Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 101 days ago
7 / 5 / 8
K / D / A
42.9%
Kill participation
973.3
Damage / min
17,907g
479.4 gold / min
37
22 placed · 6 cleared
383
10.3 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrachnFrucht#1327
Garen · Top
8 / 4 / 5
37.1% KP
24,994
20.5% share
16,451g
286 CS · 7.7/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
11 / 7 / 6
48.6% KP
29,251
23.9% share
18,641g
288 CS · 7.7/m
J1HUIV#000
Ryze · Mid
7 / 5 / 8
42.9% KP
36,353
29.8% share
17,907g
383 CS · 10.3/m
Serenity#2551
Nilah · ADC
4 / 13 / 3
20% KP
13,967
11.4% share
17,002g
255 CS · 6.8/m
NATHALIE JTM#TIMP
Senna · Support
5 / 3 / 14
54.3% KP
17,616
14.4% share
14,720g
81 CS · 2.2/m
Red side
DefeatDreilix#CN3
Jayce · Top
5 / 13 / 4
28.1% KP
29,993
18.6% share
12,706g
249 CS · 6.7/m
race my mind#drake
Nidalee · Jungle
6 / 2 / 13
59.4% KP
29,435
18.3% share
15,411g
262 CS · 7/m
TWTV Peng04#Hanni
Tristana · Mid
9 / 8 / 7
50% KP
38,166
23.7% share
18,131g
343 CS · 9.2/m
LOCKED TF IN#6802
Jhin · ADC
8 / 3 / 9
53.1% KP
36,915
22.9% share
18,483g
323 CS · 8.6/m
buried in blood#fear
Vel'Koz · Support
4 / 9 / 14
56.3% KP
26,474
16.4% share
11,587g
63 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
