Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 100 days ago
1 / 5 / 11
K / D / A
66.7%
Kill participation
315.6
Damage / min
6,467g
285.3 gold / min
77
37 placed · 5 cleared
31
1.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatze#myao
Dr. Mundo · Top
10 / 1 / 1
36.7% KP
26,673
33.2% share
13,365g
237 CS · 10.5/m
KC Yiken#1111
Poppy · Jungle
7 / 1 / 9
53.3% KP
13,166
16.4% share
10,887g
157 CS · 6.9/m
Left Hand#korea
LeBlanc · Mid
3 / 2 / 2
16.7% KP
13,916
17.3% share
8,756g
201 CS · 8.9/m
rar uwu meow#meow
Ezreal · ADC
6 / 6 / 5
36.7% KP
16,976
21.2% share
11,396g
212 CS · 9.4/m
Coffee#GRRR
Anivia · Support
4 / 8 / 8
40% KP
9,532
11.9% share
7,274g
28 CS · 1.2/m
Red side
DefeatAwful Things#Koala
Irelia · Top
2 / 9 / 1
16.7% KP
28,416
32.7% share
8,085g
200 CS · 8.8/m
Goku#Q120
Kayn · Jungle
6 / 6 / 2
44.4% KP
11,503
13.2% share
9,063g
158 CS · 7/m
Mickey Mouse#SZN
Syndra · Mid
1 / 3 / 4
27.8% KP
12,971
14.9% share
7,181g
175 CS · 7.7/m
Carl Friedrich#Gauß
Kalista · ADC
8 / 7 / 4
66.7% KP
26,875
30.9% share
12,825g
196 CS · 8.6/m
J1HUIV#000
Lee Sin · Support
1 / 5 / 11
66.7% KP
7,154
8.2% share
6,467g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
