Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 100 days ago
9 / 3 / 6
K / D / A
40.5%
Kill participation
1,163.5
Damage / min
16,167g
654.1 gold / min
15
5 placed · 2 cleared
289
11.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQueen Plačková#DROGY
Vladimir · Top
1 / 6 / 4
23.8% KP
13,306
14.6% share
9,446g
259 CS · 10.5/m
Buggy2v9#EUW
Shaco · Jungle
9 / 9 / 5
66.7% KP
22,082
24.3% share
11,280g
104 CS · 4.2/m
Full plancher#Cali
Zed · Mid
4 / 10 / 1
23.8% KP
23,683
26% share
10,561g
192 CS · 7.8/m
NATHALIE JTM#TIMP
Sivir · ADC
6 / 5 / 8
66.7% KP
27,139
29.8% share
12,249g
205 CS · 8.3/m
HensterSpenster#9622
Janna · Support
1 / 7 / 13
66.7% KP
4,786
5.3% share
6,738g
27 CS · 1.1/m
Red side
VictoryLesbian princess#UwU
Singed · Top
2 / 2 / 11
35.1% KP
10,911
10.9% share
11,315g
241 CS · 9.8/m
solitude#0 0 0
Karthus · Jungle
11 / 2 / 9
54.1% KP
25,485
25.6% share
13,259g
209 CS · 8.5/m
J1HUIV#000
Yone · Mid
9 / 3 / 6
40.5% KP
28,759
28.9% share
16,167g
289 CS · 11.7/m
elektrikgittiknk#EUW
Samira · ADC
7 / 10 / 9
43.2% KP
18,698
18.8% share
13,121g
183 CS · 7.4/m
rar uwu meow#meow
Camille · Support
8 / 6 / 7
40.5% KP
15,805
15.9% share
9,979g
52 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
