Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 100 days ago
4 / 10 / 4
K / D / A
27.6%
Kill participation
624.3
Damage / min
14,794g
429.2 gold / min
54
9 placed · 10 cleared
303
8.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywho is remnant#nenad
Yasuo · Top
3 / 8 / 12
48.4% KP
17,259
16.2% share
15,418g
283 CS · 8.2/m
theJuicyFruitz#EUW
Shaco · Jungle
7 / 9 / 8
48.4% KP
12,387
11.6% share
15,201g
252 CS · 7.3/m
KAKEGURUI MASHO#SAAAA
Aurora · Mid
13 / 5 / 7
64.5% KP
37,501
35.1% share
18,095g
279 CS · 8.1/m
Posty#Herta
Ahri · ADC
8 / 5 / 12
64.5% KP
34,230
32% share
17,288g
265 CS · 7.7/m
CLD Tyrant#PRM
Janna · Support
0 / 2 / 22
71% KP
5,452
5.1% share
9,925g
32 CS · 0.9/m
Red side
DefeatJ1HUIV#000
Jayce · Top
4 / 10 / 4
27.6% KP
21,516
19.5% share
14,794g
303 CS · 8.8/m
我要验牌#Blue
Karthus · Jungle
6 / 6 / 14
69% KP
34,015
30.8% share
16,809g
271 CS · 7.9/m
Splash#0 1
Syndra · Mid
7 / 5 / 4
37.9% KP
21,336
19.3% share
15,582g
268 CS · 7.8/m
INMATE 4587#aura
Draven · ADC
8 / 5 / 6
48.3% KP
27,409
24.8% share
17,501g
272 CS · 7.9/m
WiIIyrex Fanboy#EUW
Taric · Support
4 / 5 / 19
79.3% KP
6,231
5.6% share
11,134g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
