Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 99 days ago
10 / 11 / 1
K / D / A
84.6%
Kill participation
1,011.4
Damage / min
14,043g
606.6 gold / min
10
8 placed · 1 cleared
175
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChoku tombe#EUW
Fiora · Top
12 / 1 / 4
34% KP
19,981
21.5% share
13,439g
197 CS · 8.5/m
LUCADENGA#EUW
Nunu & Willump · Jungle
7 / 2 / 10
36.2% KP
10,325
11.1% share
11,459g
209 CS · 9/m
twtv kaiitania#kait
Locke · Mid
19 / 3 / 8
57.4% KP
36,156
38.8% share
14,442g
154 CS · 6.7/m
clicking forward#12321
Caitlyn · ADC
3 / 4 / 6
19.1% KP
15,569
16.7% share
11,144g
201 CS · 8.7/m
Myrtus#P38
Sett · Support
6 / 3 / 11
36.2% KP
11,070
11.9% share
8,894g
26 CS · 1.1/m
Red side
Defeatpotmacius#msk
Kai'Sa · Top
0 / 13 / 1
7.7% KP
12,089
20.4% share
7,273g
151 CS · 6.5/m
Lewozu#EUWÄÄ
Udyr · Jungle
1 / 9 / 1
15.4% KP
6,214
10.5% share
7,658g
154 CS · 6.7/m
J1HUIV#000
Syndra · Mid
10 / 11 / 1
84.6% KP
23,413
39.6% share
14,043g
175 CS · 7.6/m
todo sale bien#ADC
Senna · ADC
1 / 6 / 2
23.1% KP
7,348
12.4% share
8,298g
146 CS · 6.3/m
squeezemeh#EUW
Bard · Support
1 / 8 / 8
69.2% KP
10,056
17% share
6,648g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
