Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 99 days ago
7 / 8 / 41
K / D / A
76.2%
Kill participation
1,191
Damage / min
12,772g
390.6 gold / min
115
45 placed · 6 cleared
31
0.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarzaya#1337
Darius · Top
10 / 7 / 9
30.2% KP
40,273
19.8% share
14,147g
216 CS · 6.6/m
CROWD OPERATOR#DREAM
Nocturne · Jungle
11 / 8 / 23
54% KP
30,411
14.9% share
15,473g
203 CS · 6.2/m
Herazor#EUW01
Cassiopeia · Mid
23 / 8 / 18
65.1% KP
50,277
24.7% share
18,838g
267 CS · 8.2/m
detdert mid acc#RANK1
Syndra · ADC
12 / 7 / 16
44.4% KP
43,803
21.5% share
17,547g
270 CS · 8.3/m
J1HUIV#000
Camille · Support
7 / 8 / 41
76.2% KP
38,946
19.1% share
12,772g
31 CS · 0.9/m
Red side
DefeatCoatpustmain#Coat
Sion · Top
4 / 5 / 8
31.6% KP
23,104
14.3% share
11,310g
209 CS · 6.4/m
DOSEMECI NightyN#2222
Olaf · Jungle
8 / 12 / 14
57.9% KP
48,214
29.9% share
16,178g
224 CS · 6.9/m
Kamus#ANKN
Diana · Mid
6 / 18 / 9
39.5% KP
27,470
17% share
13,341g
208 CS · 6.4/m
Jellyous#IXS
Naafiri · ADC
19 / 10 / 6
65.8% KP
44,287
27.4% share
20,478g
199 CS · 6.1/m
Frexy#EUWES
Poppy · Support
1 / 18 / 14
39.5% KP
18,386
11.4% share
9,835g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
