Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 99 days ago
6 / 5 / 10
K / D / A
55.2%
Kill participation
532.3
Damage / min
10,572g
359.6 gold / min
95
39 placed · 13 cleared
23
0.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Dr. Mundo · Top
3 / 12 / 12
42.9% KP
27,332
25% share
10,386g
177 CS · 6/m
ReZero#Ram
Locke · Jungle
13 / 3 / 4
48.6% KP
21,098
19.3% share
14,977g
211 CS · 7.2/m
detdert mid acc#RANK1
Akali · Mid
11 / 4 / 7
51.4% KP
28,936
26.5% share
13,877g
226 CS · 7.7/m
ZYB gen4#KR01
Tristana · ADC
7 / 4 / 4
31.4% KP
21,230
19.5% share
14,698g
313 CS · 10.6/m
MRO#ZKU
Nautilus · Support
1 / 6 / 19
57.1% KP
10,547
9.7% share
9,078g
32 CS · 1.1/m
Red side
Victorywho is remnant#nenad
Irelia · Top
6 / 10 / 9
51.7% KP
32,379
21.1% share
12,721g
217 CS · 7.4/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
8 / 3 / 7
51.7% KP
33,784
22.1% share
14,566g
233 CS · 7.9/m
Nothing much#EUW
Yone · Mid
5 / 8 / 12
58.6% KP
45,989
30% share
15,209g
279 CS · 9.5/m
detdert adc acc#RANK1
Ziggs · ADC
4 / 9 / 4
27.6% KP
25,369
16.6% share
13,417g
258 CS · 8.8/m
J1HUIV#000
Camille · Support
6 / 5 / 10
55.2% KP
15,650
10.2% share
10,572g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
