Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 98 days ago
2 / 4 / 3
K / D / A
41.7%
Kill participation
780.9
Damage / min
8,064g
390.2 gold / min
10
6 placed · 0 cleared
176
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDzu#00000
Jayce · Top
0 / 5 / 1
8.3% KP
12,827
17.1% share
5,858g
138 CS · 6.7/m
Xagog#LoL
Qiyana · Jungle
3 / 5 / 3
50% KP
11,818
15.7% share
8,180g
149 CS · 7.2/m
J1HUIV#000
Yasuo · Mid
2 / 4 / 3
41.7% KP
16,139
21.5% share
8,064g
176 CS · 8.5/m
Schow#wohcS
Ezreal · ADC
4 / 2 / 3
58.3% KP
16,908
22.5% share
9,911g
200 CS · 9.7/m
Lettuce end peas#wpgg
Brand · Support
3 / 4 / 5
66.7% KP
17,476
23.2% share
6,151g
26 CS · 1.3/m
Red side
Victorydetdert top acc#RANK1
Malphite · Top
1 / 1 / 7
40% KP
16,966
28.9% share
7,297g
160 CS · 7.7/m
Oguri Cap#EUWW
Hecarim · Jungle
4 / 3 / 4
40% KP
10,572
18% share
8,935g
169 CS · 8.2/m
Phantasm#TWTV0
Locke · Mid
12 / 0 / 1
65% KP
17,910
30.5% share
10,539g
155 CS · 7.5/m
Purple Hyacinth#Aimer
Fiora · ADC
2 / 6 / 5
35% KP
10,798
18.4% share
9,321g
157 CS · 7.6/m
sootrebor#minia
Alistar · Support
1 / 2 / 8
45% KP
2,453
4.2% share
5,682g
31 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
