Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 98 days ago
2 / 9 / 7
K / D / A
37.5%
Kill participation
568.2
Damage / min
10,265g
420.1 gold / min
25
7 placed · 5 cleared
193
7.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Rumble · Top
4 / 4 / 10
58.3% KP
18,382
25% share
10,824g
208 CS · 8.5/m
Dawciu#VITB
Naafiri · Jungle
8 / 0 / 7
62.5% KP
21,806
29.7% share
13,443g
212 CS · 8.7/m
J1HUIV#000
Galio · Mid
2 / 9 / 7
37.5% KP
13,882
18.9% share
10,265g
193 CS · 7.9/m
Schow#wohcS
Jhin · ADC
9 / 3 / 3
50% KP
15,220
20.7% share
13,374g
207 CS · 8.5/m
obscure supp#0426
Janna · Support
1 / 1 / 12
54.2% KP
4,128
5.6% share
7,583g
33 CS · 1.4/m
Red side
DefeatAwful Things#Koala
Yone · Top
2 / 9 / 0
11.8% KP
13,987
21.7% share
9,507g
208 CS · 8.5/m
Xagog#LoL
Lee Sin · Jungle
2 / 3 / 4
35.3% KP
9,018
14% share
8,856g
173 CS · 7.1/m
qpsmdnfgbh#00x
LeBlanc · Mid
5 / 4 / 5
58.8% KP
18,235
28.2% share
10,070g
206 CS · 8.4/m
Serenity#2551
Annie · ADC
2 / 4 / 5
41.2% KP
13,254
20.5% share
10,760g
205 CS · 8.4/m
ΚΤΕΛ Σπάρτης#23100
Pyke · Support
6 / 4 / 7
76.5% KP
10,068
15.6% share
7,932g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
