Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 98 days ago
11 / 9 / 7
K / D / A
51.4%
Kill participation
1,300
Damage / min
18,537g
498.8 gold / min
39
19 placed · 4 cleared
359
9.7 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTommygoon#TOMMY
Ambessa · Top
7 / 9 / 9
33.3% KP
30,933
17.5% share
15,515g
248 CS · 6.7/m
Taloffy#Apuuu
Talon · Jungle
22 / 4 / 9
64.6% KP
50,803
28.8% share
22,929g
287 CS · 7.7/m
Zhuo Ding#MID
Jayce · Mid
1 / 7 / 12
27.1% KP
18,302
10.4% share
13,548g
264 CS · 7.1/m
LR Nemesis#LRAT
Vel'Koz · ADC
11 / 5 / 13
50% KP
50,021
28.3% share
20,295g
354 CS · 9.5/m
eune racecar#0016
Mel · Support
7 / 10 / 12
39.6% KP
26,410
15% share
13,009g
71 CS · 1.9/m
Red side
DefeatKledalCwedalPL#ROYEQ
Malphite · Top
5 / 10 / 8
37.1% KP
36,990
23.1% share
14,861g
254 CS · 6.8/m
Zefath#EUW
Shaco · Jungle
11 / 8 / 9
57.1% KP
32,848
20.6% share
16,010g
205 CS · 5.5/m
J1HUIV#000
Viktor · Mid
11 / 9 / 7
51.4% KP
48,316
30.2% share
18,537g
359 CS · 9.7/m
Rustin#C0HLE
Corki · ADC
8 / 12 / 7
42.9% KP
29,223
18.3% share
16,084g
267 CS · 7.2/m
Poro with Cookie#EUW
Nami · Support
0 / 10 / 25
71.4% KP
12,456
7.8% share
10,776g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
