Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 98 days ago
9 / 7 / 10
K / D / A
57.6%
Kill participation
1,050.5
Damage / min
18,949g
551.1 gold / min
59
5 placed · 10 cleared
287
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
10 / 8 / 4
42.4% KP
29,487
20.4% share
16,400g
273 CS · 7.9/m
J1HUIV#000
Graves · Jungle
9 / 7 / 10
57.6% KP
36,118
24.9% share
18,949g
287 CS · 8.3/m
detdert mid acc#RANK1
Aurora · Mid
9 / 4 / 9
54.5% KP
42,408
29.3% share
16,889g
300 CS · 8.7/m
detdert adc acc#RANK1
Ekko · ADC
5 / 5 / 8
39.4% KP
31,873
22% share
16,546g
266 CS · 7.7/m
Elder God Heavy#5954
Janna · Support
0 / 4 / 22
66.7% KP
4,985
3.4% share
10,256g
19 CS · 0.6/m
Red side
Defeatdetdert top acc#RANK1
Jayce · Top
8 / 9 / 5
46.4% KP
41,463
34.2% share
17,276g
309 CS · 9/m
TwTv BZ EUW#INSHL
Sylas · Jungle
4 / 5 / 8
42.9% KP
18,871
15.6% share
14,661g
257 CS · 7.5/m
TheRoyalKanin#EUW
Olaf · Mid
4 / 5 / 6
35.7% KP
15,593
12.9% share
14,316g
281 CS · 8.2/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
4 / 6 / 13
60.7% KP
27,251
22.5% share
15,181g
263 CS · 7.6/m
blueskies777#EUW
Camille · Support
8 / 8 / 6
50% KP
18,027
14.9% share
12,027g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
