Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 96 days ago
5 / 11 / 4
K / D / A
33.3%
Kill participation
793.6
Damage / min
12,661g
400.7 gold / min
29
18 placed · 2 cleared
252
8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysolitude#0 0 0
Karthus · Top
20 / 7 / 10
49.2% KP
41,035
26.4% share
16,903g
221 CS · 7/m
Taloffy#Apuuu
Talon · Jungle
16 / 6 / 11
44.3% KP
39,656
25.5% share
18,512g
275 CS · 8.7/m
Esmond Dantès#EUW00
Cassiopeia · Mid
4 / 5 / 11
24.6% KP
18,057
11.6% share
13,218g
208 CS · 6.6/m
FORЕSKINSWEEPERX#JÄMPT
Ezreal · ADC
16 / 5 / 9
41% KP
44,732
28.8% share
20,511g
275 CS · 8.7/m
farfetch#296
Nautilus · Support
5 / 4 / 18
37.7% KP
11,778
7.6% share
11,010g
32 CS · 1/m
Red side
DefeatFatThor#2355
Yasuo · Top
5 / 14 / 2
25.9% KP
20,200
19.2% share
12,071g
221 CS · 7/m
Хиневич#ведаю
Kayn · Jungle
6 / 17 / 3
33.3% KP
22,561
21.4% share
13,878g
189 CS · 6/m
J1HUIV#000
Viktor · Mid
5 / 11 / 4
33.3% KP
25,078
23.8% share
12,661g
252 CS · 8/m
Twitch Six10lol#Six7
Ekko · ADC
8 / 6 / 3
40.7% KP
25,698
24.4% share
16,277g
316 CS · 10/m
Schnitzel#DeLux
Lux · Support
3 / 13 / 10
48.1% KP
11,677
11.1% share
10,397g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
