Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 96 days ago
6 / 7 / 10
K / D / A
50%
Kill participation
1,000.2
Damage / min
11,397g
430.9 gold / min
20
7 placed · 2 cleared
203
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDirksu#EUW
Garen · Top
9 / 3 / 4
46.4% KP
27,042
30.6% share
12,702g
203 CS · 7.7/m
DOSEMECI NightyN#2222
Udyr · Jungle
6 / 5 / 10
57.1% KP
17,586
19.9% share
11,223g
178 CS · 6.7/m
LOL Yonko#EUW
Ryze · Mid
10 / 10 / 8
64.3% KP
26,125
29.5% share
12,701g
199 CS · 7.5/m
kappachungus#won
Vladimir · ADC
2 / 8 / 7
32.1% KP
11,018
12.4% share
9,684g
198 CS · 7.5/m
joeyscags#Life
Rakan · Support
1 / 6 / 15
57.1% KP
6,740
7.6% share
7,648g
32 CS · 1.2/m
Red side
VictoryHARPOON#goat
Jayce · Top
3 / 6 / 5
25% KP
27,789
23% share
12,147g
250 CS · 9.5/m
Qorath#40312
Rengar · Jungle
5 / 6 / 9
43.8% KP
17,656
14.6% share
12,399g
214 CS · 8.1/m
J1HUIV#000
Sylas · Mid
6 / 7 / 10
50% KP
26,455
21.9% share
11,397g
203 CS · 7.7/m
Mauki#999
Kai'Sa · ADC
8 / 4 / 9
53.1% KP
29,079
24.1% share
15,605g
248 CS · 9.4/m
Irode#EUW
Elise · Support
10 / 5 / 10
62.5% KP
19,712
16.3% share
11,269g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
