Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 95 days ago
9 / 5 / 11
K / D / A
50%
Kill participation
986
Damage / min
16,267g
499.2 gold / min
44
18 placed · 7 cleared
328
10.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTebox#00007
Varus · Top
4 / 8 / 8
40% KP
26,797
19.4% share
11,399g
193 CS · 5.9/m
Gacha Gamer#EUW
Talon · Jungle
11 / 9 / 5
53.3% KP
26,770
19.4% share
16,763g
275 CS · 8.4/m
who is remnant#nenad
Irelia · Mid
5 / 9 / 6
36.7% KP
26,802
19.4% share
15,699g
271 CS · 8.3/m
KC NEXT ADKING#EUW
Viktor · ADC
7 / 6 / 8
50% KP
34,404
24.9% share
15,794g
275 CS · 8.4/m
Sergeant Sona#KJP
Senna · Support
3 / 8 / 11
46.7% KP
23,309
16.9% share
10,502g
36 CS · 1.1/m
Red side
Victorychillfalls1#KCWIN
Quinn · Top
5 / 7 / 6
27.5% KP
13,965
11.1% share
13,559g
232 CS · 7.1/m
KC Yiken#1111
Hecarim · Jungle
15 / 5 / 6
52.5% KP
26,979
21.4% share
19,377g
309 CS · 9.5/m
J1HUIV#000
Cassiopeia · Mid
9 / 5 / 11
50% KP
32,126
25.5% share
16,267g
328 CS · 10.1/m
TwT#EUW
Hwei · ADC
5 / 5 / 13
45% KP
33,410
26.5% share
14,875g
247 CS · 7.6/m
Turning Point 3#III
Camille · Support
6 / 8 / 16
55% KP
19,638
15.6% share
12,101g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
