Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 94 days ago
8 / 3 / 12
K / D / A
51.3%
Kill participation
1,111.8
Damage / min
10,957g
471.3 gold / min
19
6 placed · 3 cleared
188
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfight fight#fight
Ambessa · Top
3 / 9 / 3
42.9% KP
15,889
29.8% share
8,582g
148 CS · 6.4/m
Chill1000#larry
Evelynn · Jungle
2 / 9 / 6
57.1% KP
8,274
15.5% share
7,501g
115 CS · 4.9/m
Erling Haaland#tukan
Locke · Mid
3 / 4 / 4
50% KP
10,208
19.1% share
8,308g
173 CS · 7.4/m
Purple Hyacinth#Aimer
Fiora · ADC
4 / 9 / 0
28.6% KP
13,461
25.2% share
9,978g
142 CS · 6.1/m
Thumbs Down#4847
Rell · Support
2 / 8 / 8
71.4% KP
5,503
10.3% share
7,589g
24 CS · 1/m
Red side
Victorydetdert top acc#RANK1
Gangplank · Top
10 / 3 / 8
46.2% KP
27,438
25.7% share
13,487g
220 CS · 9.5/m
夜snowpoem#love
Graves · Jungle
11 / 4 / 14
64.1% KP
21,058
19.7% share
14,589g
222 CS · 9.5/m
J1HUIV#000
Galio · Mid
8 / 3 / 12
51.3% KP
25,849
24.2% share
10,957g
188 CS · 8.1/m
Rayito#EUW
Cassiopeia · ADC
4 / 1 / 8
30.8% KP
17,552
16.4% share
11,785g
210 CS · 9/m
Dekap#EUW
Camille · Support
6 / 3 / 13
48.7% KP
15,064
14.1% share
8,597g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
