Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 93 days ago
2 / 5 / 6
K / D / A
47.1%
Kill participation
548.2
Damage / min
10,001g
357.2 gold / min
43
9 placed · 10 cleared
221
7.9 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKoselent#EUW
Ahri · Top
3 / 6 / 7
37% KP
13,047
13.1% share
9,078g
166 CS · 5.9/m
Oguri Cap#EUWW
Hecarim · Jungle
1 / 3 / 9
37% KP
20,415
20.6% share
11,095g
220 CS · 7.9/m
fwuywef#EVOL
Syndra · Mid
3 / 3 / 12
55.6% KP
21,512
21.7% share
11,358g
234 CS · 8.4/m
Twitch Six10lol#Six7
Locke · ADC
20 / 3 / 5
92.6% KP
36,224
36.5% share
20,445g
256 CS · 9.1/m
Kral Batuuu#kral
Bard · Support
0 / 2 / 15
55.6% KP
8,064
8.1% share
7,976g
24 CS · 0.9/m
Red side
DefeatSeXnS#SeXnS
LeBlanc · Top
5 / 2 / 2
41.2% KP
21,025
25.8% share
10,926g
222 CS · 7.9/m
Mojie23#EUW
Rek'Sai · Jungle
6 / 6 / 5
64.7% KP
18,561
22.8% share
12,309g
178 CS · 6.4/m
J1HUIV#000
Galio · Mid
2 / 5 / 6
47.1% KP
15,350
18.8% share
10,001g
221 CS · 7.9/m
ttveminencjasupp#kick
Seraphine · ADC
4 / 8 / 5
52.9% KP
15,479
19% share
11,103g
187 CS · 6.7/m
KappaChungiLungi#DELUX
Trundle · Support
0 / 6 / 12
70.6% KP
11,022
13.5% share
7,957g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
