Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 93 days ago
18 / 8 / 12
K / D / A
61.2%
Kill participation
1,252.5
Damage / min
17,429g
519.5 gold / min
34
5 placed · 6 cleared
253
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseptico1#EUW
Vayne · Top
4 / 10 / 9
35.1% KP
23,280
17.3% share
14,312g
272 CS · 8.1/m
Hipitero#west
Diana · Jungle
6 / 11 / 9
40.5% KP
24,376
18.1% share
14,106g
218 CS · 6.5/m
Shoi Ming#EUW
Quinn · Mid
18 / 11 / 10
75.7% KP
47,040
35% share
17,602g
189 CS · 5.6/m
fwuywef#EVOL
Lux · ADC
6 / 6 / 12
48.6% KP
28,217
21% share
14,964g
245 CS · 7.3/m
haribo#7608
Trundle · Support
3 / 11 / 18
56.8% KP
11,442
8.5% share
10,881g
47 CS · 1.4/m
Red side
Victorygamedaybucket#1mod9
Jayce · Top
15 / 6 / 11
53.1% KP
52,405
33.1% share
19,392g
290 CS · 8.6/m
DarktOner#PRIME
Jarvan IV · Jungle
7 / 10 / 21
57.1% KP
24,208
15.3% share
14,513g
217 CS · 6.5/m
J1HUIV#000
Sylas · Mid
18 / 8 / 12
61.2% KP
42,023
26.5% share
17,429g
253 CS · 7.5/m
fullclear only#MKB
Brand · ADC
5 / 8 / 12
34.7% KP
25,251
16% share
13,346g
217 CS · 6.5/m
Kral Batuuu#kral
Bard · Support
4 / 6 / 19
46.9% KP
14,397
9.1% share
11,004g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
